I’m a 3D Generalist with a focus on character and environment art, recently graduated from CADA (Copenhagen Academy of Digital Arts). I work primarily in Blender, Unreal Engine, and Substance Painter, and enjoy combining stylized modeling with technical workflows and lighting for storytelling impact.
My background includes collaborative experience from game and film production, where I’ve contributed to both VFX and world-building in Unreal Engine. I’m curious, visually driven, and dedicated to improving my craft, with a growing passion for character design, game assets, and stylized 3D.
Open to full-time, freelance, or contract roles.
Worked on the animated short film Nothing Will Die, directed by Rasmus Sølvsteen.
Built stylised 3D environments in Unreal Engine and integrated 2D animated characters into 3D space.
Focused on lighting, mood, and spatial storytelling, while solving technical challenges in VFX and camera transitions.
The film is available via DFI and DR TV.
Worked on the game ABOVE, which was a finalist in the DADIU showcase.
Contributed to procedural VFX and environment design. Focused on stylised art direction and real-time rendering.