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Marco Florio
Marco Florio
3D Artist | Characters & Assets
Copenhagen, Denmark

Summary

I’m a 3D Generalist with a focus on character and environment art, recently graduated from CADA (Copenhagen Academy of Digital Arts). I work primarily in Blender, Unreal Engine, and Substance Painter, and enjoy combining stylized modeling with technical workflows and lighting for storytelling impact.

My background includes collaborative experience from game and film production, where I’ve contributed to both VFX and world-building in Unreal Engine. I’m curious, visually driven, and dedicated to improving my craft, with a growing passion for character design, game assets, and stylized 3D.

Open to full-time, freelance, or contract roles.

Skills

Rendering3D Animation3D ModelingCharacter ModelingLightingUV Mapping

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Movie
      Nothing Will Die
    • Year
      2025
    • Role
      3D Technical Artist
    • Company
      The Danish National Film School

Experience

  • 3D Technical Artist (Internship) at The Danish National Film School
    København, DK
    October 2024 - July 2025

    Worked on the animated short film Nothing Will Die, directed by Rasmus Sølvsteen.

    Built stylised 3D environments in Unreal Engine and integrated 2D animated characters into 3D space.

    Focused on lighting, mood, and spatial storytelling, while solving technical challenges in VFX and camera transitions.

    The film is available via DFI and DR TV.

  • 3D Artist at DADIU – The National Academy of Digital Interactive Entertainment
    København, DK
    August 2023 - December 2023

    Worked on the game ABOVE, which was a finalist in the DADIU showcase.

    Contributed to procedural VFX and environment design. Focused on stylised art direction and real-time rendering.